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Telegraphs 2: Post-attack vulnerability

Mike Stout September 14, 2015 Telegraphs 2: Post-attack vulnerability2016-01-18T20:11:31-08:00 Patreon Blogs No Comment
Previous Article | Next Article My post on telegraphing enemy attacks, was about making an enemy telegraph before it attacks to ask the question: "Can you avoid my attack?" This…
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Patreon Blogs

Reward Schedules

Mike Stout September 10, 2015 Reward Schedules2015-09-15T18:03:09-07:00 Patreon Blogs No Comment
Carnival games are a great example of reward schedules. Since we've now established the best way to influence player behavior is via rewards, I want to talk about the ways…
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Patreon Blogs

Changing Player Behavior

Mike Stout August 31, 2015 Changing Player Behavior2015-10-18T19:48:30-07:00 Patreon Blogs 2 Comments
previous article | next article One thing I need to do a lot as a game designer is come up with ways to get players to do what I want them…
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Q&A

Mike’s August 2015 Patreon Q&A

Mike Stout August 31, 2015 Mike’s August 2015 Patreon Q&A2015-09-03T14:27:57-07:00 Q&A No Comment
Watch Mike get flustered setting up new gear. He then thinks his fancy new equipment is recording high quality audio, but the awful camera mic was recording awful audio instead.…
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Episode 2 – Guest: Ryan Juckett

Mike Stout August 28, 2015 Episode 2 – Guest: Ryan Juckett2015-10-18T20:42:34-07:00 game design, podcast, and programming No Comment
Theme song: Straw Fields, by RoleMusic In this episode, Mike talks with programmer Ryan Juckett about everything from being a programmer in the games industry to the challenges of creating an indie…
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Patreon Blogs

A Morality Tale

Mike Stout August 26, 2015 A Morality Tale2015-09-03T13:46:06-07:00 Patreon Blogs 2 Comments
This week I'm going to tell the story of how I learned one of the most important things I ever learned about game design: As a designer, it is not my job…
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Patreon Blogs

Enemy Attacks and Telegraphing

Mike Stout August 18, 2015 Enemy Attacks and Telegraphing2015-09-01T13:28:54-07:00 Patreon Blogs 2 Comments
Intro Like most things when it comes to video game design, I think of enemies in terms of: The Questions the enemy is asking players The Tools I need to…
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Trinity 9 – Why I Call it Trinity

Mike Stout August 11, 2015 Trinity 9 – Why I Call it Trinity2015-09-03T15:07:57-07:00 Patreon Blogs No Comment
Intro This is one in a series of blog posts/articles I’m writing to describe my game design methodology. In the first article, I named the system “Trinity” – but I…
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Trinity 8 – Paths

Mike Stout August 3, 2015 Trinity 8 – Paths2015-08-13T05:03:38-07:00 Patreon Blogs No Comment
Intro This is the latest in a series of articles I’m writing to describe the way I approach game design. The last installation was on “Ramps” – essentially a tool…
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Episode 1 – Guest: Tony Garcia

Mike Stout July 31, 2015 Episode 1 – Guest: Tony Garcia2015-08-28T19:12:11-07:00 game design, podcast, and programming No Comment
Theme song: Straw Fields, by RoleMusic In this first episode, Mike talks with programmer Tony Garcia about what it's like to be a programmer in the video game industry, and…
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