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Patreon Blogs

Reward Schedules

Mike Stout September 10, 2015 Reward Schedules2015-09-15T18:03:09-07:00 Patreon Blogs No Comment
Carnival games are a great example of reward schedules. Since we've now established the best way to influence player behavior is via rewards, I want to talk about the ways…
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Patreon Blogs

A Morality Tale

Mike Stout August 26, 2015 A Morality Tale2015-09-03T13:46:06-07:00 Patreon Blogs 2 Comments
This week I'm going to tell the story of how I learned one of the most important things I ever learned about game design: As a designer, it is not my job…
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Patreon Blogs

Enemy Attacks and Telegraphing

Mike Stout August 18, 2015 Enemy Attacks and Telegraphing2015-09-01T13:28:54-07:00 Patreon Blogs 2 Comments
Intro Like most things when it comes to video game design, I think of enemies in terms of: The Questions the enemy is asking players The Tools I need to…
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Trinity 9 – Why I Call it Trinity

Mike Stout August 11, 2015 Trinity 9 – Why I Call it Trinity2015-09-03T15:07:57-07:00 Patreon Blogs No Comment
Intro This is one in a series of blog posts/articles I’m writing to describe my game design methodology. In the first article, I named the system “Trinity” – but I…
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Patreon Blogs

Stagecraft in Player VS Player Games

Mike Stout July 27, 2015 Stagecraft in Player VS Player Games2015-07-31T22:36:11-07:00 Patreon Blogs No Comment
Hey everyone, I’ve had a really rough week and don’t feel up to writing the article on Paths I was going to write. Instead, I’m going to do a short…
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