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Economy Balancing Models

Mike Stout November 3, 2015 Economy Balancing Models2016-10-08T10:54:24-07:00 Patreon Blogs 6 Comments
When you have a game system that involves the player using loot to buy rewards, I usually start calling that system an "economy." (Note: This isn't how some people use the word,…
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Q&A

October 2015 Patreon Q&A #2

Mike Stout October 31, 2015 October 2015 Patreon Q&A #22015-10-31T13:59:50-07:00 Q&A No Comment
Mikes second monthly Patreon Q&A for October. 0:20 - How to communicate with players 0:50 - User testing 1:50 - Other types of feedback 3:10 - Users want everything to…
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Patreon Blogs

Chen Diagrams

Mike Stout October 15, 2015 Chen Diagrams2016-01-18T20:10:55-08:00 Patreon Blogs No Comment
This picture does not match the content around it. It is merely here to give the impression that this article is not all about words. Stupid words! In my fourth…
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Patreon Blogs

The Other Side

Mike Stout October 2, 2015 The Other Side2015-10-15T16:19:11-07:00 Patreon Blogs 1 Comment
It was April, and things were still cold when I found myself in front of the offices of Insomniac Games' old offices, near Universal City Walk. I was on the…
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Patreon Blogs

Learning from other Media

Mike Stout September 24, 2015 Learning from other Media2015-12-27T23:45:32-08:00 Patreon Blogs No Comment
About five years ago or so, I felt like I needed to improve my game design skills, so I looked around to see what kind of books there were out…
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Patreon Blogs

A Morality Tale

Mike Stout August 26, 2015 A Morality Tale2015-09-03T13:46:06-07:00 Patreon Blogs 2 Comments
This week I'm going to tell the story of how I learned one of the most important things I ever learned about game design: As a designer, it is not my job…
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Trinity

Mike Stout August 11, 2015 Trinity2021-11-17T21:04:13-08:00 Patreon Blogs No Comment
Intro This is one in a series of blog posts/articles I’m writing to describe my game design methodology. In the first article, I named the system “Trinity” – but I…
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Old Site Articles

Quick Tip: Questions

Mike Stout November 13, 2013 Quick Tip: Questions2021-11-28T20:39:42-08:00 Old Site Articles 1 Comment
A game asks its players questions, and players answer the questions with the tools given to them. A good way to come up with questions for the player is to…
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