Quick Tip: Questions
A game asks its players questions, and players answer the questions with the tools given to them.
A good way to come up with questions for the player is to think of three things:
- An Offense – The opposite of the opponent’s defense.
- A Defense – The opposite of the opponent’s offense.
- An Expense – This complicates the ability to offend and/or defend.
For example (enemy VS action hero):
- Offense: Damage (opposite purpose of opponent’s HP)
- Defense: HP (Opposite purpose of opponent’s damage)
- Expense: Range (Close or far? Complicates doing damage, and no amount of HP will help you damage your opponent if it’s not in range).
Rock Paper Scissors
- Offense: R beats S beats P beats R
- Defense: RR, SS, or PP end in a draw
- Expense: Hidden information (you don’t know what will be thrown)
Classic Arcade Game
- Offense: Power Pellet (removes enemy invulnerability)
- Defense: Invulnerability (enemy attacks can’t damage you)
- Expense: Limit (only 4 power pellets per map)
Famous Puzzle Game
- Offense: Clutter (drop blocks)
- Defense: Line clear (removes clutter)
- Expense: Blocks come in random order (makes it hard to plan too far in advance)