Once again I would like to state that none of these ideas belong to me. I’m just trying to teach them to you the way they were taught to me — except probably not as well as they were taught to me. Enjoy.

The Rule of Seven

When pacing out gameplay, create them in batches of 7 at a time. Then pace them like this: 3-2-2, with a rest between each section. – My teacher

This is a similar rule to the rule of threes, but is actually even harder to explain and to understand, but I’ll do my best.

Basically, imagine that you’re trying to determine which enemies go where in a level. If you followed the rule of seven, you’d start by planning out the first seven setups so they ramp up in difficulty and interest as they go along.

Note: I’m not going to explain why she picked the numebr seven in this post, but there are good reasons.

Then you take those setups and present them to the player one at a time, back to back. Finally, you “insert” two rest periods (or breaks) into the middle of those seven setups.

So it starts out looking like this: 0 0 0 0 0 0 0 (each 0 represents a setup, and they’re back-to-back)

And ends up looking like this: 0 0 0 R 00 R 00  (the R represents the rest periods).

You can put the two rest periods wherever you think is appropriate within the 7, but my teacher recommends putting them in the order I specified above.

This is just one application of the rule of seven, but I wanted to point out how it intersects with the rule of threes: Notice that once you put the two rests in you have a triad. More than that, you have a triad of triads (9 setups if you count the two rest periods), which obeys the rule of three even more strongly.