Chaotic Stupid

Game Design Wisdom

You are here: Home » Questions

Telegraphs 2: Post-attack vulnerability

Mike Stout September 14, 2015 Telegraphs 2: Post-attack vulnerability2016-01-18T20:11:31-08:00 Patreon Blogs No Comment
Previous Article | Next Article My post on telegraphing enemy attacks, was about making an enemy telegraph before it attacks to ask the question: "Can you avoid my attack?" This…
read more...
Patreon Blogs

Enemy Attacks and Telegraphing

Mike Stout August 18, 2015 Enemy Attacks and Telegraphing2015-09-01T13:28:54-07:00 Patreon Blogs 2 Comments
Intro Like most things when it comes to video game design, I think of enemies in terms of: The Questions the enemy is asking players The Tools I need to…
read more...

Trinity

Mike Stout August 11, 2015 Trinity2021-11-17T21:04:13-08:00 Patreon Blogs No Comment
Intro This is one in a series of blog posts/articles I’m writing to describe my game design methodology. In the first article, I named the system “Trinity” – but I…
read more...

Ramps, Part 2

Mike Stout July 20, 2015 Ramps, Part 22021-11-17T21:05:47-08:00 Patreon Blogs 1 Comment
Intro This is one in a series of articles I’m writing to describe the way I approach game design. In this article, I’m going to show you a trick I…
read more...

Setups

Mike Stout July 6, 2015 Setups2021-11-17T21:06:07-08:00 Patreon Blogs No Comment
Review This is one part in a series of articles that attempts to explain how I think when I design. The purpose of these articles is not as much to…
read more...
Patreon Blogs

Spectra

Mike Stout June 27, 2015 Spectra2021-11-17T21:06:14-08:00 Patreon Blogs No Comment
Intro Chromaticity diagram for the CIE 1931 xy. Because spectrum. This is one part in a series of articles that will attempt to explain how I think when I design.…
read more...
Patreon Blogs

Choice Fields

Mike Stout June 14, 2015 Choice Fields2021-11-28T20:44:31-08:00 Patreon Blogs No Comment
Intro A "Choice" Field. Get it? Eh? Eh? Why do I bother? This is a part of a series of articles that will attempt to explain how I think when…
read more...
Patreon Blogs

A Game Design Methodology

Mike Stout June 5, 2015 A Game Design Methodology2021-11-17T21:06:53-08:00 Patreon Blogs No Comment
Intro: This is the first of a series of blog posts which will try to convey my overall design methodology, which I’ve nicknamed Trinity for now. It’s a big task, and…
read more...
Old Site Articles

Quick Tip: Where do you start?

Mike Stout November 15, 2013 Quick Tip: Where do you start?2021-11-28T19:38:12-08:00 Old Site Articles No Comment
Game design is a circular problem, and figuring out where to begin can drive even the most seasoned professional a little batty. Where do you start? For example, let's say…
read more...

Links

On Game Design-
Mike's Blog, where he shares everything from thoughts on design, to drawings, to stupid limericks.

Mike on Twitter-
Get informed when Mike releases new things!

Tags

archetype big principle book report boss design chen diagrams choice fields context cover creative agenda difficulty economy Enemy design game design game mechanics gaps general advice intensity intensity curves meta-game multiplayer negative reinforcement octaves pacing path podcast Principle #1 programming punishment Q&A Questions ramp ratchet and clank rewards rule of seven rule of threes setups skylanders terrain theatrics tools triads Trinity video VR weapon design
Copyright ©2023. Chaotic Stupid

Mesocolumn Theme by Dezzain