Chaotic Stupid

Game Design Wisdom

You are here: Home » intensity curves

Trinity 7 – Ramps, Part 2

Mike Stout July 20, 2015 Trinity 7 – Ramps, Part 22020-09-07T10:31:14-07:00 Patreon Blogs 1 Comment
Intro This is one in a series of articles I’m writing to describe the way I approach game design. In this article, I’m going to show you a trick I…
read more...
Patreon Blogs

Trinity 6 – Intensity Ramps

Mike Stout July 13, 2015 Trinity 6 – Intensity Ramps2020-09-07T10:30:11-07:00 Patreon Blogs No Comment
Intro: This is one part in a series of articles that will attempt to explain how I think when I design. The purpose of these articles is not as much…
read more...

Links

On Game Design-
Mike's Blog, where he shares everything from thoughts on design, to drawings, to stupid limericks.

Mike on Twitter-
Get informed when Mike releases new things!

Tags

archetype big principle boss design chen diagrams choice fields context cover creative agenda difficulty dimensions economy Enemy design game design game mechanics gaps general advice hero design intensity intensity curves ledges multiplayer octaves pacing path podcast Principle #1 programming pvp Q&A Questions ramp ratchet and clank rule of seven rule of threes setups skylanders spectrum stagecraft terrain theatrics tools triads Trinity video weapon design

Subscribe via Email

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Join 19 other subscribers

Copyright ©2021. Chaotic Stupid

Mesocolumn Theme by Dezzain