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Trinity 9 – Why I Call it Trinity

Mike Stout August 11, 2015 Trinity 9 – Why I Call it Trinity2015-09-03T15:07:57-07:00 Patreon Blogs No Comment
Intro This is one in a series of blog posts/articles I’m writing to describe my game design methodology. In the first article, I named the system “Trinity” – but I…
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Patreon Blogs

Trinity 4: Spectra

Mike Stout June 27, 2015 Trinity 4: Spectra2020-09-07T10:28:27-07:00 Patreon Blogs No Comment
Intro Chromaticity diagram for the CIE 1931 xy. Because spectrum. This is one part in a series of articles that will attempt to explain how I think when I design.…
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Patreon Blogs

Trinity, Part 3: Game Mechanics

Mike Stout June 21, 2015 Trinity, Part 3: Game Mechanics2015-07-13T02:32:38-07:00 Patreon Blogs No Comment
Intro cuz game mechanics!! This is one part in a series of articles that will attempt to explain how I think when I design. The purpose of these articles is not…
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Patreon Blogs

Trinity, Part 2: Choice Fields

Mike 'Dodger' Stout June 14, 2015 Trinity, Part 2: Choice Fields2015-07-13T02:32:38-07:00 Patreon Blogs No Comment
Intro A "Choice" Field. Get it? Eh? Eh? Why do I bother? This is a part of a series of articles that will attempt to explain how I think when…
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Old Site Articles

Boss Battles

Rufio Bangarang March 7, 2014 Boss Battles2015-07-13T02:32:38-07:00 Old Site Articles No Comment
The rule of threes is very obvious in most boss battles, but the rule of seven is less so. I've outlined a simple one below to get you started. This…
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Old Site Articles

The Rule of Threes

Rufio Bangarang November 11, 2013 The Rule of Threes2015-07-13T02:32:38-07:00 Old Site Articles No Comment
This is not my knowledge. I'm just trying to teach you the way my teacher has taught me. And she's way smarter than I am, so this is likely going…
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