Trinity 9 – Why I Call it Trinity
Intro This is one in a series of blog posts/articles I’m writing to describe my game design methodology. In the first article, I named the system “Trinity” – but I…
Trinity 4: Spectra
Intro Chromaticity diagram for the CIE 1931 xy. Because spectrum. This is one part in a series of articles that will attempt to explain how I think when I design.…
Trinity, Part 3: Game Mechanics
Intro cuz game mechanics!! This is one part in a series of articles that will attempt to explain how I think when I design. The purpose of these articles is not…
Trinity, Part 2: Choice Fields
Intro A "Choice" Field. Get it? Eh? Eh? Why do I bother? This is a part of a series of articles that will attempt to explain how I think when…
Boss Battles
The rule of threes is very obvious in most boss battles, but the rule of seven is less so. I've outlined a simple one below to get you started. This…
The Rule of Threes
This is not my knowledge. I'm just trying to teach you the way my teacher has taught me. And she's way smarter than I am, so this is likely going…