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Trinity

Mike Stout August 11, 2015 Trinity2021-11-17T21:04:13-08:00 Patreon Blogs No Comment
Intro This is one in a series of blog posts/articles I’m writing to describe my game design methodology. In the first article, I named the system “Trinity” – but I…
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Patreon Blogs

Spectra

Mike Stout June 27, 2015 Spectra2021-11-17T21:06:14-08:00 Patreon Blogs No Comment
Intro Chromaticity diagram for the CIE 1931 xy. Because spectrum. This is one part in a series of articles that will attempt to explain how I think when I design.…
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Patreon Blogs

Game Mechanics

Mike Stout June 21, 2015 Game Mechanics2021-11-17T21:06:21-08:00 Patreon Blogs No Comment
Intro cuz game mechanics!! This is one part in a series of articles that will attempt to explain how I think when I design. The purpose of these articles is not…
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Patreon Blogs

Choice Fields

Mike Stout June 14, 2015 Choice Fields2021-11-28T20:44:31-08:00 Patreon Blogs No Comment
Intro A "Choice" Field. Get it? Eh? Eh? Why do I bother? This is a part of a series of articles that will attempt to explain how I think when…
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Old Site Articles

Quick Tip: Boss Battles

Mike Stout March 7, 2014 Quick Tip: Boss Battles2021-11-28T21:59:31-08:00 Old Site Articles No Comment
Another short tip: The rule of threes is very obvious in most boss battles, but the rule of seven is less so. I've outlined a simple one below to get…
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Old Site Articles

Quick Tip: The Rule of Threes

Mike Stout November 11, 2013 Quick Tip: The Rule of Threes2021-11-28T19:30:24-08:00 Old Site Articles No Comment
If it's worth doing once, it's worth doing three times.  If you give the player a weapon that's useful in a certain situation, make sure you can design at least…
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