Episode 3 – Guest: Annie VanderMeer Mitsoda
Theme song: Straw Fields, by RoleMusic In this episode Mike talks with designer/writer Annie VanderMeer Mitsoda about a range of topics. Annie is currently co-owner of studio DoubleBear, whose…
Telegraphs 2: Post-attack vulnerability
Previous Article | Next Article My post on telegraphing enemy attacks, was about making an enemy telegraph before it attacks to ask the question: "Can you avoid my attack?" This…
Enemy Attacks and Telegraphing
Intro Like most things when it comes to video game design, I think of enemies in terms of: The Questions the enemy is asking players The Tools I need to…
Trinity 9 – Why I Call it Trinity
Intro This is one in a series of blog posts/articles I’m writing to describe my game design methodology. In the first article, I named the system “Trinity” – but I…
Trinity 4: Spectra
Intro Chromaticity diagram for the CIE 1931 xy. Because spectrum. This is one part in a series of articles that will attempt to explain how I think when I design.…