Chaotic Stupid

Game Design Wisdom

Episode 3 – Guest: Annie VanderMeer Mitsoda

Mike Stout October 1, 2015 Episode 3 – Guest: Annie VanderMeer Mitsoda2015-10-18T20:23:58-07:00 big principle, game design, and podcast No Comment
  Theme song: Straw Fields, by RoleMusic In this episode Mike talks with designer/writer Annie VanderMeer Mitsoda about a range of topics. Annie is currently co-owner of studio DoubleBear, whose…
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Telegraphs 2: Post-attack vulnerability

Mike Stout September 14, 2015 Telegraphs 2: Post-attack vulnerability2016-01-18T20:11:31-08:00 Patreon Blogs No Comment
Previous Article | Next Article My post on telegraphing enemy attacks, was about making an enemy telegraph before it attacks to ask the question: "Can you avoid my attack?" This…
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Patreon Blogs

Enemy Attacks and Telegraphing

Mike Stout August 18, 2015 Enemy Attacks and Telegraphing2015-09-01T13:28:54-07:00 Patreon Blogs 2 Comments
Intro Like most things when it comes to video game design, I think of enemies in terms of: The Questions the enemy is asking players The Tools I need to…
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Trinity 9 – Why I Call it Trinity

Mike Stout August 11, 2015 Trinity 9 – Why I Call it Trinity2015-09-03T15:07:57-07:00 Patreon Blogs No Comment
Intro This is one in a series of blog posts/articles I’m writing to describe my game design methodology. In the first article, I named the system “Trinity” – but I…
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Patreon Blogs

Trinity 4: Spectra

Mike Stout June 27, 2015 Trinity 4: Spectra2020-09-07T10:28:27-07:00 Patreon Blogs No Comment
Intro Chromaticity diagram for the CIE 1931 xy. Because spectrum. This is one part in a series of articles that will attempt to explain how I think when I design.…
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