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Patreon Blogs

Chen Diagrams

Mike Stout October 15, 2015 Chen Diagrams2016-01-18T20:10:55-08:00 Patreon Blogs No Comment
This picture does not match the content around it. It is merely here to give the impression that this article is not all about words. Stupid words! In my fourth…
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Patreon Blogs

Learning from other Media

Mike Stout September 24, 2015 Learning from other Media2015-12-27T23:45:32-08:00 Patreon Blogs No Comment
About five years ago or so, I felt like I needed to improve my game design skills, so I looked around to see what kind of books there were out…
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Ramps, Part 2

Mike Stout July 20, 2015 Ramps, Part 22021-11-17T21:05:47-08:00 Patreon Blogs 1 Comment
Intro This is one in a series of articles I’m writing to describe the way I approach game design. In this article, I’m going to show you a trick I…
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Patreon Blogs

Spectra

Mike Stout June 27, 2015 Spectra2021-11-17T21:06:14-08:00 Patreon Blogs No Comment
Intro Chromaticity diagram for the CIE 1931 xy. Because spectrum. This is one part in a series of articles that will attempt to explain how I think when I design.…
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Old Site Articles

Quick Tip: Boss Battles

Mike Stout March 7, 2014 Quick Tip: Boss Battles2021-11-28T21:59:31-08:00 Old Site Articles No Comment
Another short tip: The rule of threes is very obvious in most boss battles, but the rule of seven is less so. I've outlined a simple one below to get…
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Old Site Articles

Quick Tip: The Rule of Seven

Mike Stout November 12, 2013 Quick Tip: The Rule of Seven2021-11-28T19:41:52-08:00 Old Site Articles No Comment
When pacing elements of your game, put them in batches of 7 at a time. Then pace them like this: 3-2-2, with a rest between each section. This is a…
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