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October 2015 Patreon Q&A #1

Mike Stout October 18, 2015 October 2015 Patreon Q&A #12021-11-28T20:44:31-08:00 Q&A No Comment
In this chat, Mike talks about Development Hell and what playing games is like as a game developer. Patreon Credits As always, these articles wouldn’t be possible without my supporters…
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Q&A

September 2015 Patreon Q&A

Mike Stout October 18, 2015 September 2015 Patreon Q&A2021-11-28T20:44:31-08:00 Q&A No Comment
Topics this time include "How Mike got into making games," "balancing economies like in Ratchet and Clank" Patreon Credits As always, these articles wouldn’t be possible without my supporters on…
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Patreon Blogs

Chen Diagrams

Mike Stout October 15, 2015 Chen Diagrams2016-01-18T20:10:55-08:00 Patreon Blogs No Comment
This picture does not match the content around it. It is merely here to give the impression that this article is not all about words. Stupid words! In my fourth…
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Patreon Blogs

Learning from other Media

Mike Stout September 24, 2015 Learning from other Media2015-12-27T23:45:32-08:00 Patreon Blogs No Comment
About five years ago or so, I felt like I needed to improve my game design skills, so I looked around to see what kind of books there were out…
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Patreon Blogs

Reward Schedules

Mike Stout September 10, 2015 Reward Schedules2015-09-15T18:03:09-07:00 Patreon Blogs No Comment
Carnival games are a great example of reward schedules. Since we've now established the best way to influence player behavior is via rewards, I want to talk about the ways…
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Patreon Blogs

Changing Player Behavior

Mike Stout August 31, 2015 Changing Player Behavior2015-10-18T19:48:30-07:00 Patreon Blogs 2 Comments
previous article | next article One thing I need to do a lot as a game designer is come up with ways to get players to do what I want them…
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Q&A

Mike’s August 2015 Patreon Q&A

Mike Stout August 31, 2015 Mike’s August 2015 Patreon Q&A2015-09-03T14:27:57-07:00 Q&A No Comment
Watch Mike get flustered setting up new gear. He then thinks his fancy new equipment is recording high quality audio, but the awful camera mic was recording awful audio instead.…
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Patreon Blogs

A Morality Tale

Mike Stout August 26, 2015 A Morality Tale2015-09-03T13:46:06-07:00 Patreon Blogs 2 Comments
This week I'm going to tell the story of how I learned one of the most important things I ever learned about game design: As a designer, it is not my job…
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Patreon Blogs

Enemy Attacks and Telegraphing

Mike Stout August 18, 2015 Enemy Attacks and Telegraphing2015-09-01T13:28:54-07:00 Patreon Blogs 2 Comments
Intro Like most things when it comes to video game design, I think of enemies in terms of: The Questions the enemy is asking players The Tools I need to…
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Trinity

Mike Stout August 11, 2015 Trinity2021-11-17T21:04:13-08:00 Patreon Blogs No Comment
Intro This is one in a series of blog posts/articles I’m writing to describe my game design methodology. In the first article, I named the system “Trinity” – but I…
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