Chaotic Stupid

Game Design Wisdom

You are here: Home » multiplayer
Patreon Blogs

Changing Player Behavior

Mike Stout August 31, 2015 Changing Player Behavior2015-10-18T19:48:30-07:00 Patreon Blogs 2 Comments
previous article | next article One thing I need to do a lot as a game designer is come up with ways to get players to do what I want them…
read more...
Patreon Blogs

Stagecraft in Player VS Player Games

Mike Stout July 27, 2015 Stagecraft in Player VS Player Games2015-07-31T22:36:11-07:00 Patreon Blogs No Comment
Hey everyone, I’ve had a really rough week and don’t feel up to writing the article on Paths I was going to write. Instead, I’m going to do a short…
read more...

Links

On Game Design-
Mike's Blog, where he shares everything from thoughts on design, to drawings, to stupid limericks.

Mike on Twitter-
Get informed when Mike releases new things!

Tags

archetype big principle book report boss design chen diagrams choice fields context cover creative agenda difficulty economy Enemy design game design game mechanics gaps general advice intensity intensity curves meta-game multiplayer negative reinforcement octaves pacing path podcast Principle #1 programming punishment Q&A Questions ramp ratchet and clank rewards rule of seven rule of threes setups skylanders terrain theatrics tools triads Trinity video VR weapon design
Copyright ©2023. Chaotic Stupid

Mesocolumn Theme by Dezzain