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Enemy Attacks and Telegraphing

Mike Stout August 18, 2015 Enemy Attacks and Telegraphing2015-09-01T13:28:54-07:00 Patreon Blogs 2 Comments
Intro Like most things when it comes to video game design, I think of enemies in terms of: The Questions the enemy is asking players The Tools I need to…
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Trinity 9 – Why I Call it Trinity

Mike Stout August 11, 2015 Trinity 9 – Why I Call it Trinity2015-09-03T15:07:57-07:00 Patreon Blogs No Comment
Intro This is one in a series of blog posts/articles I’m writing to describe my game design methodology. In the first article, I named the system “Trinity” – but I…
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Trinity 7 – Ramps, Part 2

Mike Stout July 20, 2015 Trinity 7 – Ramps, Part 22020-09-07T10:31:14-07:00 Patreon Blogs 1 Comment
Intro This is one in a series of articles I’m writing to describe the way I approach game design. In this article, I’m going to show you a trick I…
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Trinity 5 – Setups

Mike Stout July 6, 2015 Trinity 5 – Setups2020-09-07T10:29:35-07:00 Patreon Blogs No Comment
Review This is one part in a series of articles that attempts to explain how I think when I design. The purpose of these articles is not as much to…
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Patreon Blogs

Trinity 4: Spectra

Mike Stout June 27, 2015 Trinity 4: Spectra2020-09-07T10:28:27-07:00 Patreon Blogs No Comment
Intro Chromaticity diagram for the CIE 1931 xy. Because spectrum. This is one part in a series of articles that will attempt to explain how I think when I design.…
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Patreon Blogs

Trinity: A Game Design Methodology – Part 1

Mike Stout June 5, 2015 Trinity: A Game Design Methodology – Part 12015-07-13T02:32:38-07:00 Patreon Blogs No Comment
Intro: This is the first of a series of blog posts which will try to convey my overall design methodology, which I’ve nicknamed Trinity for now. It’s a big task, and…
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