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Patreon Blogs

Stagecraft in Player VS Player Games

Mike Stout July 27, 2015 Stagecraft in Player VS Player Games2015-07-31T22:36:11-07:00 Patreon Blogs No Comment
Hey everyone, I’ve had a really rough week and don’t feel up to writing the article on Paths I was going to write. Instead, I’m going to do a short…
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Trinity 7 – Ramps, Part 2

Mike Stout July 20, 2015 Trinity 7 – Ramps, Part 22015-08-03T08:13:26-07:00 Patreon Blogs 1 Comment
Intro This is one in a series of articles I’m writing to describe the way I approach game design. In this article, I’m going to show you a trick I…
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Q&A

July Q&A Session Video (2015)

Mike Stout July 19, 2015 July Q&A Session Video (2015)2015-07-20T08:18:52-07:00 Q&A No Comment
Hi Everyone! We finished our second monthly Q&A for the $5+ tier, and the video is now up on Youtube for anyone who missed it live. Thanks again to everyone…
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Patreon Blogs

Trinity 6 – Intensity Ramps

Mike Stout July 13, 2015 Trinity 6 – Intensity Ramps2015-07-20T07:54:32-07:00 Patreon Blogs No Comment
Intro: This is one part in a series of articles that will attempt to explain how I think when I design. The purpose of these articles is not as much…
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Trinity 5 – Setups

Mike Stout July 6, 2015 Trinity 5 – Setups2015-07-13T02:32:38-07:00 Patreon Blogs No Comment
Review This is one part in a series of articles that attempts to explain how I think when I design. The purpose of these articles is not as much to…
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Patreon Blogs

Trinity 4: Spectra

Mike Stout June 27, 2015 Trinity 4: Spectra2015-10-23T13:22:42-07:00 Patreon Blogs No Comment
Intro Chromaticity diagram for the CIE 1931 xy. Because spectrum. This is one part in a series of articles that will attempt to explain how I think when I design.…
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Q&A

June Q&A Session Video

Mike Stout June 23, 2015 June Q&A Session Video2015-07-13T02:32:38-07:00 Q&A No Comment
Hey all, here is June's Q&A Video:
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Patreon Blogs

Trinity, Part 3: Game Mechanics

Mike Stout June 21, 2015 Trinity, Part 3: Game Mechanics2015-07-13T02:32:38-07:00 Patreon Blogs No Comment
Intro cuz game mechanics!! This is one part in a series of articles that will attempt to explain how I think when I design. The purpose of these articles is not…
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Patreon Blogs

Trinity, Part 2: Choice Fields

Mike 'Dodger' Stout June 14, 2015 Trinity, Part 2: Choice Fields2015-07-13T02:32:38-07:00 Patreon Blogs No Comment
Intro A "Choice" Field. Get it? Eh? Eh? Why do I bother? This is a part of a series of articles that will attempt to explain how I think when…
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Patreon Blogs

Trinity: A Game Design Methodology – Part 1

Mike Stout June 5, 2015 Trinity: A Game Design Methodology – Part 12015-07-13T02:32:38-07:00 Patreon Blogs No Comment
Intro: This is the first of a series of blog posts which will try to convey my overall design methodology, which I’ve nicknamed Trinity for now. It’s a big task, and…
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