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Quick Tip: Boss Battles

Mike Stout March 7, 2014 Quick Tip: Boss Battles2021-11-28T21:59:31-08:00 Old Site Articles No Comment
Another short tip: The rule of threes is very obvious in most boss battles, but the rule of seven is less so. I've outlined a simple one below to get…
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Old Site Articles

Quick Tip: Where do you start?

Mike Stout November 15, 2013 Quick Tip: Where do you start?2021-11-28T19:38:12-08:00 Old Site Articles No Comment
Game design is a circular problem, and figuring out where to begin can drive even the most seasoned professional a little batty. Where do you start? For example, let's say…
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Old Site Articles

Quick Tip: Questions

Mike Stout November 13, 2013 Quick Tip: Questions2021-11-28T20:39:42-08:00 Old Site Articles 1 Comment
A game asks its players questions, and players answer the questions with the tools given to them. A good way to come up with questions for the player is to…
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Old Site Articles

Quick Tip: The Rule of Seven

Mike Stout November 12, 2013 Quick Tip: The Rule of Seven2021-11-28T19:41:52-08:00 Old Site Articles No Comment
When pacing elements of your game, put them in batches of 7 at a time. Then pace them like this: 3-2-2, with a rest between each section. This is a…
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Old Site Articles

Quick Tip: The Rule of Threes

Mike Stout November 11, 2013 Quick Tip: The Rule of Threes2021-11-28T19:30:24-08:00 Old Site Articles No Comment
If it's worth doing once, it's worth doing three times.  If you give the player a weapon that's useful in a certain situation, make sure you can design at least…
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