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At Tutsplus.com – A Beginner’s Guide to Level Design

Mike Stout January 26, 2016 At Tutsplus.com – A Beginner’s Guide to Level Design2016-10-08T10:55:15-07:00 Blogs 1 Comment
Today, Tutsplus published an article I've been working on for a few months: A Beginner's Guide to Level Design The article describes my process for designing levels, and as it…
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Economy Balancing Models

Mike Stout November 3, 2015 Economy Balancing Models2016-10-08T10:54:24-07:00 Patreon Blogs 6 Comments
When you have a game system that involves the player using loot to buy rewards, I usually start calling that system an "economy." (Note: This isn't how some people use the word,…
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Q&A

October 2015 Patreon Q&A #2

Mike Stout October 31, 2015 October 2015 Patreon Q&A #22015-10-31T13:59:50-07:00 Q&A No Comment
Mikes second monthly Patreon Q&A for October. 0:20 - How to communicate with players 0:50 - User testing 1:50 - Other types of feedback 3:10 - Users want everything to…
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Patreon Blogs

Chen Diagrams

Mike Stout October 15, 2015 Chen Diagrams2016-01-18T20:10:55-08:00 Patreon Blogs No Comment
This picture does not match the content around it. It is merely here to give the impression that this article is not all about words. Stupid words! In my fourth…
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Patreon Blogs

The Other Side

Mike Stout October 2, 2015 The Other Side2015-10-15T16:19:11-07:00 Patreon Blogs 1 Comment
It was April, and things were still cold when I found myself in front of the offices of Insomniac Games' old offices, near Universal City Walk. I was on the…
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Patreon Blogs

Learning from other Media

Mike Stout September 24, 2015 Learning from other Media2015-12-27T23:45:32-08:00 Patreon Blogs No Comment
About five years ago or so, I felt like I needed to improve my game design skills, so I looked around to see what kind of books there were out…
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Telegraphs 2: Post-attack vulnerability

Mike Stout September 14, 2015 Telegraphs 2: Post-attack vulnerability2016-01-18T20:11:31-08:00 Patreon Blogs No Comment
Previous Article | Next Article My post on telegraphing enemy attacks, was about making an enemy telegraph before it attacks to ask the question: "Can you avoid my attack?" This…
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Patreon Blogs

Reward Schedules

Mike Stout September 10, 2015 Reward Schedules2015-09-15T18:03:09-07:00 Patreon Blogs No Comment
Carnival games are a great example of reward schedules. Since we've now established the best way to influence player behavior is via rewards, I want to talk about the ways…
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Patreon Blogs

Changing Player Behavior

Mike Stout August 31, 2015 Changing Player Behavior2015-10-18T19:48:30-07:00 Patreon Blogs 2 Comments
previous article | next article One thing I need to do a lot as a game designer is come up with ways to get players to do what I want them…
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Q&A

Mike’s August 2015 Patreon Q&A

Mike Stout August 31, 2015 Mike’s August 2015 Patreon Q&A2015-09-03T14:27:57-07:00 Q&A No Comment
Watch Mike get flustered setting up new gear. He then thinks his fancy new equipment is recording high quality audio, but the awful camera mic was recording awful audio instead.…
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