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Economy Balancing Models

Mike Stout November 3, 2015 Economy Balancing Models2016-10-08T10:54:24-07:00 Patreon Blogs 6 Comments
When you have a game system that involves the player using loot to buy rewards, I usually start calling that system an "economy." (Note: This isn't how some people use the word,…
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Telegraphs 2: Post-attack vulnerability

Mike Stout September 14, 2015 Telegraphs 2: Post-attack vulnerability2016-01-18T20:11:31-08:00 Patreon Blogs No Comment
Previous Article | Next Article My post on telegraphing enemy attacks, was about making an enemy telegraph before it attacks to ask the question: "Can you avoid my attack?" This…
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Patreon Blogs

Enemy Attacks and Telegraphing

Mike Stout August 18, 2015 Enemy Attacks and Telegraphing2015-09-01T13:28:54-07:00 Patreon Blogs 2 Comments
Intro Like most things when it comes to video game design, I think of enemies in terms of: The Questions the enemy is asking players The Tools I need to…
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Patreon Blogs

Trinity 4: Spectra

Mike Stout June 27, 2015 Trinity 4: Spectra2020-09-07T10:28:27-07:00 Patreon Blogs No Comment
Intro Chromaticity diagram for the CIE 1931 xy. Because spectrum. This is one part in a series of articles that will attempt to explain how I think when I design.…
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Old Site Articles

Where do you start?

Rufio Bangarang November 15, 2013 Where do you start?2015-07-13T02:32:38-07:00 Old Site Articles No Comment
Game design is a circular problem, and figuring out where to begin can drive even the most seasoned professional a little batty. Where do you start? Do you start with…
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