Chaotic Stupid

Game Design Wisdom

You are here: Home » Mike Stout ( » Page 3)

Setups

Mike Stout July 6, 2015 Setups2021-11-17T21:06:07-08:00 Patreon Blogs No Comment
Review This is one part in a series of articles that attempts to explain how I think when I design. The purpose of these articles is not as much to…
read more...
Patreon Blogs

Spectra

Mike Stout June 27, 2015 Spectra2021-11-17T21:06:14-08:00 Patreon Blogs No Comment
Intro Chromaticity diagram for the CIE 1931 xy. Because spectrum. This is one part in a series of articles that will attempt to explain how I think when I design.…
read more...
Q&A

June Q&A Session Video

Mike Stout June 23, 2015 June Q&A Session Video2015-07-13T02:32:38-07:00 Q&A No Comment
Hey all, here is June's Q&A Video:
read more...
Patreon Blogs

Game Mechanics

Mike Stout June 21, 2015 Game Mechanics2021-11-17T21:06:21-08:00 Patreon Blogs No Comment
Intro cuz game mechanics!! This is one part in a series of articles that will attempt to explain how I think when I design. The purpose of these articles is not…
read more...
Patreon Blogs

Choice Fields

Mike Stout June 14, 2015 Choice Fields2021-11-28T20:44:31-08:00 Patreon Blogs No Comment
Intro A "Choice" Field. Get it? Eh? Eh? Why do I bother? This is a part of a series of articles that will attempt to explain how I think when…
read more...
Patreon Blogs

A Game Design Methodology

Mike Stout June 5, 2015 A Game Design Methodology2021-11-17T21:06:53-08:00 Patreon Blogs No Comment
Intro: This is the first of a series of blog posts which will try to convey my overall design methodology, which I’ve nicknamed Trinity for now. It’s a big task, and…
read more...
Old Site Articles

Quick Tip: Boss Battles

Mike Stout March 7, 2014 Quick Tip: Boss Battles2021-11-28T21:59:31-08:00 Old Site Articles No Comment
Another short tip: The rule of threes is very obvious in most boss battles, but the rule of seven is less so. I've outlined a simple one below to get…
read more...
Old Site Articles

Quick Tip: Where do you start?

Mike Stout November 15, 2013 Quick Tip: Where do you start?2021-11-28T19:38:12-08:00 Old Site Articles No Comment
Game design is a circular problem, and figuring out where to begin can drive even the most seasoned professional a little batty. Where do you start? For example, let's say…
read more...
Old Site Articles

Quick Tip: Questions

Mike Stout November 13, 2013 Quick Tip: Questions2021-11-28T20:39:42-08:00 Old Site Articles 1 Comment
A game asks its players questions, and players answer the questions with the tools given to them. A good way to come up with questions for the player is to…
read more...
Old Site Articles

Quick Tip: The Rule of Seven

Mike Stout November 12, 2013 Quick Tip: The Rule of Seven2021-11-28T19:41:52-08:00 Old Site Articles No Comment
When pacing elements of your game, put them in batches of 7 at a time. Then pace them like this: 3-2-2, with a rest between each section. This is a…
read more...
1234

Links

On Game Design-
Mike's Blog, where he shares everything from thoughts on design, to drawings, to stupid limericks.

Mike on Twitter-
Get informed when Mike releases new things!

Tags

archetype big principle book report boss design chen diagrams choice fields context cover creative agenda difficulty economy Enemy design game design game mechanics gaps general advice intensity intensity curves meta-game multiplayer negative reinforcement octaves pacing path podcast Principle #1 programming punishment Q&A Questions ramp ratchet and clank rewards rule of seven rule of threes setups skylanders terrain theatrics tools triads Trinity video VR weapon design
Copyright ©2025. Chaotic Stupid

Mesocolumn Theme by Dezzain