Theme song: Straw Fields, by RoleMusic

In this first episode, Mike talks with programmer Tony Garcia about what it’s like to be a programmer in the video game industry, and what game designers can do to work well with programmers.

iTunes support coming soon (waiting on Apple), download an MP3 here in the mean time.

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Show Notes:
0:12 Introduction
1:02 Catching up
2:10 Tony’s Resume
5:25 What does being a programmer entail?
12:00 Interacting with programmers as a designer.
14:28 Stereotypes about programmers in the industry
19:53 Over-loaded designers or programmers
26:16 Double-Fine’s games as Tim Schafer’s personality
27:20 Invisible Work
33:09 Is it hard to work behind the scenes?
38:33 Final words


Patreon Credits

As always, this content wouldn’t be possible without my supporters on Patreon:

Petrov Neutrino

Martin Ka’ai Cluney

Ryan Auld
Genevieve Pratt
Jesse Pattinson
Nikhil Suresh
Teal Bald
Vincent Baker

Justin Keverne
Ben Strickland
Mad Jack McMad
Oliver Linton
Katie Streifel
Annie Mitsoda

Margaret Spiller
Jason VandenBerghe
The Yuanxian

Kim Acuff Pittman
Karl Kovaciny
Neal Laurenza
Christopher Parsons
Matt Juskelis
Mary Stout